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過去パッチ情報置き場 v1.12

v1.12フォーラム記事

Expansion Features

  • Theocracies now have heirs that are chosen by event, with each choice having a different effect and unlocking certain events that can happen once that heir becomes monarch.
  • Theocracies now have Devotion, which is similar to Legitimacy and Republican Tradition. Devotion goes up from high stability and pious acts and goes down from low stability and low religious unity. Devotion affects your Papal Influence, Church Power, Prestige and Tax Income.
  • Constitutional Monarchy, Constitutional Republic and English Monarchy now have Parliaments. Countries with Parliaments have to grant a certain number of their provinces Seats in Parliament, which then allows those seats to vote on issues. The country with the parliament can choose between a few randomly picked issues, and then have a number of years to secure enough votes for the issue to go through. Votes are secured either through events or by bribing parliament seats with things which that particular province wants. After five years of an issue being debated, there is a random chance that the vote will go through at the end of each month, with the chance of winning the vote depending on how many seats are backing it. If the vote goes through, the country gets the benefits of that issue for 10 years, otherwise it suffers a penalty to prestige.
  • Protestantism now has Church Power. Church Power accumulates over time and can be used to buy aspects, which are permanent modifiers added to that country's particular version of Protestantism. A country can only have 3 aspects, after which Church Power can be used to trade in an existing aspect for a new one.
  • The diplomatic action Remove Electorate is now available to the Emperor, to remove an elector at the expense of worsened relations with other electors and 10 IA. This action is not available unless the HRE has an official religion.
  • Implemented Government Ranks feature. Each Government type can now have up to 3 ranks, with higher ranks conferring better bonuses, and higher government ranks lowering cooldown on changing your National Focus. Players with the Common Sense expansion can dynamically change their government rank through the Government screen and various events and decisions while those without are locked to rank 1 or 2 depending on whether they are independent, unless they are playing a historical empire such as Byzantium and Ming.
  • Buddhists now have Karma. Karma decreases from aggressive conquest and increases from honoring alliances and releasing nations. Rulers with too high Karma become detached from the world and suffer a penalty to diplomatic reputation, while rulers with too low Karma will lose the trust of their mind and get a penalty to discipline. Rulers with balanced Karma get a bonus to both discipline and diplomatic reputation.
  • Can now return an owned province to another existing nation that has a core on it for an opinion boost, at the cost of 10 prestige. Doing so will remove your own cores and claims on the province. This cannot be done while at war.
  • The Emperor can now grant Free City status to nations in the HRE that only own one province. Free Cities get a special republican government, a bonus to tax income and will always be able to call in the Emperor when they are attacked, even in internal HRE wars. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 7 Free Cities in total at any given time. A Free City that gains a second province or leaves the HRE will lose their Free City status. Free Cities cannot be Electors.
  • Can now Pause Westernization. While it is paused, no monarch power will be spent towards westernization progress and no westernization events will fire, but the country will continue to experience unrest.
  • Added Subject Interactions for all subject types. These are special actions and toggles you can enact on your subjects, such as forcing a colonial nation to declare war on another colony, placating a vassal to lower their liberty desire or forcing a lesser union partner to adopt your culture. Subject interactions are accessed through the country subjects screen.
  • You can now increase the base tax, base production and base manpower of your provinces at the cost of admin, diplomatic and military power respectively. Cost of developing a province depends on the terrain, the climate, and how many times the province has previously been developed. Certain ideas and modifiers will also increase or decrease development cost. For those without the expansion, reduced development cost ideas will instead give other beneficial effects.
  • If you have money to burn, you can now dismiss an advisor from the pool, allowing greater control of the advisors you can select.
  • Numerous new events for Buddhists, Protestants, Theocracies, The Papal State, Subject Interactions and Parliaments.
  • National Focus is now also available for players with the Common Sense expansion, even if they do not own Res Publica.

Free Features

  • Added 25 new achievements.
  • Added Tengri and Zoroastrian religions.
  • Split Buddhism into the Theravada, Mahayana and Vajrayana religions.
  • Major update to missions, where many missions were reworked and some pointless and impossible ones were removed. Most missions should now give much more interesting rewards.
  • Fort system was completely reworked. Most provinces no longer have forts and unfortified provinces will fall after a single month's siege. Forts are now expensive buildings that cost monthly maintenance, but now have a zone of control in your adjacent provinces that will block the passage of hostile troops and automatically recapture provinces taken by the enemy. You can mothball forts to reduce their maintenance, and your capital always has an extra fort level that costs no maintenance but also does not have a zone of control (unless there is also a fort building there).
  • Building system was completely reworked. The number of buildings in the game were reduced and their cost increased, but all buildings should now have a significant effect on their province. Monarch power cost for buildings was removed, but the number of buildings you can build in each province is now restricted by the province's building slots, based on its total development level and terrain.
  • Provinces now measure their economic power in development instead of base tax. Development is a combination of base tax (tax income), base production (production income & trade value) and base manpower (manpower).
  • Looting was reworked. Provinces now have a 'loot bar' that goes down while regiments hostile to the owner are present in the province. Each regiment loots a certain amount per month depending on their type (cavalry loots the most, artillery the least) and this money is added directly to the looting country's treasury. The province will suffer penalties that get worse the more depleted its loot bar is, and once fully depleted, cannot be looted any further. Provinces that have not been looted for the last 6 months will begin to recover their loot bar.
  • Major update to the peace system:
  • Annex option removed. To annex, you now have to select all of the target’s provinces.
  • It is now possible to demand any province from the enemy War Leader. Demanding unoccupied provinces cost +10% and Capitals +20% War Score. Demanding provinces from others work as before.
  • Revoking cores no longer cost Diplomatic power.
  • You can now demand gold from a country you are annexing.
  • Can now use Humiliate peace option even if you're also taking other things from your rival, but it costs more.
  • Numerous bug fixes and updates to peace interface.
  • Added Time of Troubles Disaster.
  • Added English Civil War Disaster.
  • Added French Wars of Religion Disaster.
  • Added French Revolution Disaster.
  • Added Castilian Civil War Disaster.
  • Added 10 Spanish Flavor Events.

Gamebalance

# Advisors

  • Advisors are now more balanced in the strength of bonuses they provide.

# Capital

  • Moving your trade capital now costs 200 diplomatic power (to match cost in ADM for moving actual capital).

# Colonization

  • Natives no longer boost basetax+mp when colony is finished, but instead provide a permanent reduction of development costs.

# Cores & Claims

  • Creating cores and diplomatically annexing countries is now more expensive.
  • Administrative Efficiency now also affects core creation and diploannexation costs, but only goes up to 50%.
  • Reduced effect of having a claim on core creation costs from 25% to 10%.

# Culture

  • Overseas provinces no longer count towards cultural acceptance.

# Diplomacy

  • You now lose 10 prestige for selling a province, same as returning provinces and abandoning cores.
  • Historical Friends at war may now lose their historical friendship when their armies do battle.

# Economya

  • Fish no longer reduces unrest, but instead decreases culture conversion cost.
  • Force Limit calculations were changed to be based on development and number and type of subjects. Force limit calculations should now be much less opaque in the interface.
  • Gold provinces no longer get increased production from merchant republics and trade companies trading in the province.
  • Gold production is now reduced by local autonomy.
  • Independent nations now get a basic tax income of 1 ducat/month.
  • Independent nations now start with higher base force limits.
  • Removed tax income bonus from capitals.
  • Base Price of Salt is now 3.
  • Trade Power bonus for having transfering merchants is now capped at 100% (10 transfering merchants)
  • Reduced inflation from treasure fleets by about 33%.
  • Embargoing subjects of rivals no longer gives you a trade efficiency penalty.
  • Gold Mines with base production over 10 now have a yearly chance of being depleted and lose half their production.
  • Cost for Missionaries now grow over time, like advisors do.

# Exploration

  • Reduced frequency of exploration events from naval exploration.

# Governments

  • Steppe Hordes lost their relation penalty and instead got better loot ability.
  • 'Inward Perfection' modifier for Ming is now gone.
  • Effects of Ming factions on country are now much smaller.

# HRE

  • Grant Electorate now gives a +50 opinion modifier.
  • Removed Imperial Integrity bonus.
  • The Emperor can now demand unlawful territory while at war, as long as they're not at war with the country they're demanding it from.
  • Buffed HRE reforms for member states.
  • Italy will now leave the Empire around 1500 if the entirety of the 'Northern Italy' region isn't brought into the HRE by then. Player nations have the option to choose to remain.
  • Releasing HRE member states, HRE members converting, winning defensive wars and HRE members being annexed no longer affects Imperial Authority directly. Instead Imperial Authority is mostly a ticking value that grows when the Empire is peaceful and there are numerous member states, and shrinks when the Empire is religiously divided and under the control of non-HRE nations.

# Ideas & Policies

  • 'Grand Navy' is now +50% naval forcelimits (up from +25%)
  • France lost diplomatic relations as tradition and instead gained diplomatic reputation.
  • Added new modifiers to numerous ideas and policies.
  • Boosted Bavarian ideas.
  • Boosted Naval Ideas significantly.
  • Burgundy now starts with +1 diplomatic relations instead of +5% cavalry combat ability.
  • Quality: Quality Education now gives +1 Army Tradition instead of 5% Morale Recovery.
  • Quality: Naval Drill is now +10% Naval Morale instead of 5% Morale Recovery
  • Quality: Escort Ships is now +5% Ship Durability instead of 10% Naval Morale.
  • Economic: Finisher was changed to -20% Development Cost.
  • Quantity: Forced Labor System is now +25% Garrison Size instead of Development Cost.
  • Austria: Military Border is no longer +25% Defensiveness, but 15% Garrison Growth & -10% Fort Maintainance.
  • Ming now have -20% Fort Maintenance as a tradition instead of +10% Province Trade Power.
  • Milano: lowered_power_of_barons is now -10% Development Cost.
  • Tuscany now starts with -10% development cost as part of their traditions instead of +10% tax income.
  • Swiss idea 'Oasis of Peace and Prosperity' now reduces development cost by 10% instead of war exhaustion reduction cost.
  • Swiss idea 'Alpine Defensiveness' now reduces fort maintenance by -20% instead of increasing defensiveness.
  • Swiss idea 'Swiss Tolerance' now increases tolerance to heretics by +2 instead of increasing religious unity.
  • Italian Idea Heir to the Empire now gives +1 Prestige instead of +Imperial Authority.
  • Most ideas that used to give +25% heir chance now give +50% instead.
  • Vindyan Traditions now has -20% fort maintenance instead of +1 diplomatic relations
  • Ottoman Traditions now give +3 Tolerance. -33% core creation cost moved to the first Ottoman idea.
  • Various ideas that gave more than 20% reduction to land/navy maintenance were brought down to more sane levels.
  • Scotland now starts with +33% land forcelimit instead of +5% morale recovery speed.
  • Standardized effects of hostile core-creation ideas, most are 25-50% now.
  • Boosted Neapolitan and Aragonese ideas.

# Nation Designer

  • Terrain now affects Nation Designer province points cost.
  • Now saving custom gender and names to influence future monarch conception.

# Power Projection

  • Reduced effect of Power Project on legitimacy and republican tradition.

# Religion

  • You can now store 200 Papal Influence.
  • Slightly buffed Inti reforms.
  • Missionaries converting a province now gives it zeal.
  • Province development now slows down the conversion speed of Centers of Reformation.
  • Religious Zeal now blocks conversion completely.
  • Centers of Reformation can no longer target provinces with Religious Zeal.

# Revolts

  • Reduced a few impacts of unrest reduction to balance out for having great buildings for it.
  • Liberalism Disaster now only appears if you have no Parliament.
  • Revolutionary Rebels now wants to enact Constitutional Republics.
  • Merged nationalist and patriot rebels into Separatist rebels that will fight to belong to their target tag.
  • Rebels that enforce their demands or have them accepted will now apply the 'Recent Uprising' modifier to all provinces that support them.
  • Separatists will now spawn even for accepted cultures if your country is a Celestial Empire without the Mandate of Heaven.

# Rulers

  • Randomly generated rulers of Theocracies now start out as old as republican rulers on average.

# Subjects

  • Nations supporting independence now only increases liberty desire for vassals they are supporting and their allies.
  • Marches now count less towards total power of vassals for the purpose of calculating Liberty Desire.
  • Subjects will no longer allow themselves to be annexed if their liberty desire is high. Existing annexations will be paused until liberty desire drops.
  • Subjects no longer get higher liberty desire while being annexed.
  • Primitives can no longer create or become Marches.
  • Having a Royal Marriage with a subject now lowers their Liberty Desire slightly.
  • March now reduces Liberty Desire by 15% (down from 25%).
  • Marches will no longer lose their March bonuses due to growing too large.
  • Temporary liberty desire now decays more slowly.
  • Released vassals will now keep their faith. The release vassal screen will show which religion they end up with.

# Technology

  • The first idea group now unlocks at Administrative Technology 5, and levels when buildings and other various effects unlock were tweaked.
  • High levels of Administrative Technology now give Development Efficiency, which reduces the cost of developing provinces.
  • Force March is now unlocked at Administrative Tech 15 (up from 9)
  • Constitutional Republics now appear at Administrative Tech 22 just like Constitutional monarchies.

# Units

  • Increased base mercenary pool size from 12 to 20.
  • Doubled the time it takes to build ships, but buildings will greatly reduce it.

# War

  • Allies in an independence war are no longer blocked from declaring war.
  • Farmlands and Drylands now count for giving Nomads their home shock bonus.
  • You can no longer abort movement to the next province once an army has moved more than halfway.
  • You now have military access to any country that is granting military access to your war allies.
  • Assaulting now requires a breach.
  • Assaults on forts can now only employ five times the amount of infantry that the fortress can hold at the same time.
  • Artillery-modifier in siege now impacts chances of breach, making it more likely, but each breach gives +1 up until its been +3 in total.
  • Forts now block advance into territory they protect. You can only enter territory adjacent to what you already control.
  • Occupation impact on WE is no longer scaled to amount of provinces lost, but to amount of development lost.
  • Provinces without fortifications now give much less warscore when occupied.
  • You must now have 3x the garrison size to siege.
  • Non-Military Constructions are now stalled at province occupation, instead of destroyed.
  • You now get 50% more Aggressive Expansion for taking provinces from countries that are not co-belligerent in the war.
  • When besieging a fort, a natural roll of 1 will now result in a disease outbreak that reduces the attacking army by 5% of its max strength.
  • Declaring a country who is in a coalition against you co-belligerent will now call the entire coalition.
  • Attacking a member state in a coalition against you when the Emperor is in the same coalition will now have the Emperor join as a coalition member (but still able to call allies).
  • It is no longer possible to declare war while bankrupt.
  • War leader can no longer be vassalized by enemies in a war unless they're the other side's war leader.

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Last-modified: 2015-12-02 (水) 23:52:07